Stat Method & Age
Species & Body
Human
No stat mods. +1 to any one stat. Learn one Ethos (Step 9) at +1 starting Reputation with that current.
Mokh amphibious
+1 CON, –1 DEX (on land); Swim 15m; once/day give an ally advantage on a social check after sharing water. Start with a Pressure-Ceramic Flask.
Taboo: never foul water
Ribboner micro-g glider
+1 DEX, –1 STR; advantage on zero-g physical checks; start with Glide-Skein.
Taboo: never cut memorial threads
Tekt basalt burrower
+1 CON, –1 CHA; underground darksense; start with Tap-Hammer; once/day auto-find stable footing underground.
Taboo: pay your cartographers
Homeworld & Culture
Roll d12 or choose. Gain the listed skill at 0 (or +1 if you already have it), a cultural etiquette, and one taboo.
Family Status & Early Ethos
Roll d8. Gain a contact, 1 skill at 0, and one Flag tick box you can call on (or that can bite you).
Formative Event
Roll d12. Gain what's listed; if an Event repeats something you have, raise it by +1 or pick another stat +1.
Education / Apprenticeship
Pick or roll d6. Gain one skill at 1, one at 0, a tool, and sometimes a focus.
Sector Shock (last 20 years)
Roll d12. You lived through this. Gain a contact and a scar/edge.
Career Terms (2–3 terms, each 2 years)
Pick a Career below for each term. Each term you gain +1 to one related skill (or +0 in two listed), +1 to one attribute (once per career), 500–2,000cr, and gear. Roll 1 Event and 1 Mishap (d6 each). At the end of term 2, you may take one Focus related to the career.
Skills: Pilot, Fix, Connect, Admin | Gear: compad, vacc suit
2. Rescued crew (Contact)
3. Port bribe (Audit Flag +1)
4. Ship salvage (part worth 3k)
5. Blockade run (+1 Pilot check memory, 1/session)
6. Cultural faux pas (Sanctuary Stain +1 or apology quest)
2. Cargo seized
3. Buddy lost (Continuity Drift +1 if vats used)
4. Customs hotlist (Audit Flag +1)
5. Minor injury (–1 on one stat check today, +1 HP)
6. Union feud (Contact flips)
Skills: Lead, Stab, Shoot, Admin | Gear: tabard, mesh
2. Duel won (contact/enemy)
3. Lien seized (3k, Sanctuary Stain +1 if on holy day)
4. Pilgrimage escort (Andal contact)
5. Knighthood test (gain Tactics 0)
6. Ward dispute (alien ally or Stain +1)
2. Debt
3. Wounded (+1 HP, scar)
4. Feud drags you (enemy)
5. Oath broken (must atone)
6. Relic curse (Choir Echo +1)
Skills: Program, Admin, Notice, Shoot | Gear: toolkit, ID
2. Saved queue (union contact)
3. "Safety pause" you triggered (Rep +1 with corp, Sanctuary Stain +1 in freeports)
4. Insider tip (2k)
5. Model patch (Focus Specialist/Programmer)
6. Embarrassing video (weakness—avoid public rolls once)
2. Hotlist (Audit Flag +1)
3. Injury
4. Demotion (lose gear)
5. Whistleblow (NOMOS contact, corp enemy)
6. Strike breaker (Stain +1, corp favor)
Skills: Admin, Notice, Talk, Program | Gear: blue-wax recorder
2. Found embezzlement (3k bounty)
3. Measured Mercy ruling (choose one PC you spared)
4. Blackbox trip (Contact: auditor)
5. Exchange lecture (Helvetara contact)
6. "Silent emergency" (tick Audit Flag +1 on someone—maybe you)
2. Politics (imperial foe)
3. PTSD (–1 on first mental save/mission)
4. Destroyed original (guilt; atonement hook)
5. Framed
6. Model says "you're high risk" (NOMOS watches)
Skills: Survive, Notice, Shoot, Fix | Gear: rebreather, grapnel
2. Survivor rescued (contact)
3. Second door (loot, Echo +1 if opened)
4. Idiot-law hack (+1 Fix once/session in yards)
5. Relic (1 rare component)
6. Rival crew saved your life (owe them)
2. Broken line (scar, +1 HP)
3. Lost time (Continuity Drift +1 or strange memory gain)
4. Interdiction fine (–1k)
5. Crew death (wake fund)
6. Vault whisper (Choir Echo +1)
Skills: Sneak, Connect, Talk, Fix | Gear: marker cords, cloak
2. Saved a pilgrim (sanctuary IOU)
3. Black ledger op (3k, Audit Flag +1)
4. Union favor
5. "Everyone eats" (Rep +1 street)
6. Double-cross (new enemy)
2. Undercovers sniff you (hotlist)
3. Lost cargo
4. Betraying choice (bond strained)
5. Extortion
6. Favor called in
Skills: Know, Talk, Lead, Notice | Gear: antistatic robes, sterile kit
2. Miracle verified (Rep +1 Ecclesia)
3. Disassembly pact (NOMOS contact)
4. Pilgrim convoy (Andal contact)
5. Hymn composed (1/day NL cone; Echo on nat 1)
6. Schism mended (ally)
2. Relic theft (scandal)
3. Fast sickness (–1 STR for 1 session if you fast hard)
4. Zealot stalker
5. Vault whisper (Echo +1)
6. "Saint spoke to you" (GM hook)
Focus & Faction Pin
Ethos & Red Line (beliefs that matter)
Pick one current you align with and one red-line taboo.
Red-line: Don't cross a procession
Red-line: Feed the stranger first
Red-line: No killings in sanctuary
Red-line: Never destroy originals
Red-line: Don't crash queues
Red-line: Don't foul currents
Red-line: Don't open second doors
Open-Table Crew Ties
Built for a rotating roster. You'll choose to join one persistent Crew Charter and establish session-by-session links that work even if specific players aren't present.
A) Pick a Crew Charter (persistent)
Choose one for the ship/brand. New players inherit its benefit & obligations.
Onboarding: each new PC gains 1 Debt Marker owed to the quartermaster/financier. Pay down 2k credits between sessions to remove 1 Debt Marker or clear 1 Audit Flag tick.
Cost: if any PC violates sanctuary this session → Sanctuary Stain +1 and lose the benefit next session.
Onboarding: new PCs perform a small sanctuary favor (escort, donation, witness) by end of their first session.
Cost: after the session the crew owes a data favor; skip it → Audit Flag +1.
Onboarding: sign a voluntary disclosure (we may flash it to beat port hassles).
Cost: first failed Mental save vs. resonance this session inflicts Choir Echo +1 (any one PC).
Onboarding: cleanliness rite (quick) before entering sacred/sterile sites.
B) Session Links (fast ties for a rotating cast)
At the start of each session, each PC picks two links and assigns them to any crewmate present or to a Seat (role). A Seat applies to whoever fills it this session.
Seats: Pilot/Helm Muscle/Security Fixer/Tech Face/Broker Scout/Point Quartermaster/Financier
Choose/roll 2 (d8):
No one to assign? Put it on the Crew; any crewmate may claim/fulfil it.
Loadout & Credits
Starting creds: 2d6×100 + term earnings
Pick one package + 1 personal item from your careers:
If you rolled Mokh/Ribboner/Tekt, add your species gear from Step 1.
Finish
◆ QUICKSTART ◆
(4 Rolls To Play)
Add +1 to any stat, choose a Focus, and you're live.